In this video, learn that only experts want all the details at once.
- Most computer screens are deductive.…The designer puts a set of controls,…like checkboxes, text entry fields,…selection areas, and so on, on the screen,…and users must deduce what's required…in order to work with the interface.…For instance, this screen…from setting user account permissions…is a little bit like a puzzle.…You have to deduce that selecting a user from the list…will enable the buttons underneath…and that certain buttons will allow you…to change their security access in particular ways.…
Nowhere on the screen does it tell you what to do…or what the security options are.…The information is hidden away…and requires people to know some details about…how account permissions work before they can make changes.…There is an alternative.…Instead of forcing the screen to tell a story,…inductive interfaces induce or encourage users…to move through the product by answering two questions.…What am I supposed to do now?…And where do I go to accomplish my next task?…Probably the clearest example of an inductive user interface…
- Designing around human limitations
- Telling stories
- How we group the things we see
- Making standard and consistent interfaces
- Smart defaults
- Reducing system latency and communicating during delays
- Making error messages into useful dialogs
- Designing for delight
Skill Level Beginner
1. How Brains Work
2. How We See Things: Perception Principles
3. Real-World Metaphors: Physical Concepts
4. Telling a Story: Workflow Concepts
5. Communicating through the UI
6. Designing for Delight
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