Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of Up and Running in VUE.
- VUE is an incredibly powerful program for creating digital nature. And, frankly, its abilities blow my mind. However, VUE has one major Achilles heel, or one huge character flaw, and that is that asset management in VUE is left up to the user. In most programs like Maya, asset management is handled through a project folder structure in which, every time you're working with a Maya scene, you have scene files stored in Scenes, and texture files stored in Source Images, and so on.
Well, in VUE, none of that exists. And in order to make sure that all your project assets are kept separate from all other project assets, you have to create project folders on your own, manually. I strongly recommend that you do this whenever working in VUE. And I strongly recommend that you do not use VUE's so-called personal folders that are accessible from within the application. I'll go into this in more detail in the following movie. For now, I just want to stress that asset management in VUE is problematic, and if you already have VUE installed, you may want to consider uninstalling it and then reinstalling it based upon the instructions I'll give you in the following movie.
If you have the exercise files for this course, go ahead and unzip them and store them in a convenient location. I've placed them on my desktop here, and I've manually created a very simple project folder structure here. Scenes store the VUE scene files. Go in there, here are all the scenes that you will open for the course, including some finished examples that I provided to allow you to compare the final result of the lesson, versus what I have created.
Additionally, there's a render output folder that includes some rendered PNG documents, also an export and import folder that just have a couple of Photoshop files that we use for terrain height field generation. Okay, those are the exercise files for the course. In the next movie, we'll take a look at core concepts around the VUE application, which version to install, and also how to manage the content files that are shipped with VUE.
Author Aaron F. Ross covers sculpting and procedurally generating terrain, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as trees, rocks, and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds.
- Installing VUE
- Navigating the interface
- Manipulating objects
- Adjusting sunlight and clouds
- Sculpting terrains
- Generating procedural terrains
- Editing materials
- Adding water, rocks, and plants
- Rendering your VUE environments