Join Aaron F. Ross for an in-depth discussion in this video Installing VUE and content files, part of Up and Running in VUE.
- Before we can truly get up and running in VUE, we need to understand the few basic things about the application. First of all, there are many versions of VUE and these are available in a sort of modular fashion so that you can pick and choose what features you need. In this course, we're going to cover VUE xStream which is the top of the line full version that's marketed to CG Professionals. If you're using a different version of VUE, then all the features we cover in this course may not be available to you.
VUE xStream is a standalone application and it's also a set of plugins. These plugins allow VUE xStream to run inside other programs. And plugins exist for Maya, 3ds Max, Cinema 4D and Lightwave. The VUE xStream plugins are written and released to support specific versions of the host applications. For example, if you're running Maya 2015, then you'll need the VUE xStream 2015 Maya plugin.
Another thing to consider when installing VUE is whether or not your computer supports AVX or Advanced Vector Extensions. VUE is optimized for AVX and AVX is a feature of Intel, AMD CPUs or processors. And AVX became available in 2011. This means that if your computer is older than that, you'll need to download and install the non-AVX optimized version of VUE.
Depending upon which version of VUE, you'll have various content files. This is a library of default or stock assets and include things like terrains and clouds and plants. This library is stored inside the profile of whoever installed VUE. So if you're on Windows, for example, VUE's content files will be placed inside the current user's My Documents\e-on software folder. Storing these factory assets inside a single user's profile is kind of an orthodox and it can be problematic.
Even though VUE is written to allow all users to access these content files, that in itself is a problem because that means that all users are given permission to access that folder and all users are actually encouraged to save new assets into that folder. So the upshot is that various users' assets can get mixed up with one another and even worse the user created assets can get mixed up with the factory assets. My recommendation in all cases when dealing with 3d programs is to keep the factory assets separate from the user assets and to keep all user assets separate from one another.
For this reason, I recommend that when you install VUE, you set a custom location for the content files. Let's take a look at that. Here's the installation dialog for VUE on their Windows. And the Destination folder for the Program Files is inside C:/Program FIles. On the Mac, it will be on the Application folder. However, the Extra Content Files or the stock library of objects is going to be stored inside the current user's Documents. I just want to make sure that the Content Files are stored in location that's accessible to all users and that user files won't get mixed up with Program Files.
To do that, I'm going to copy this string or path here. Control C or Command C to copy it. Go down here and paste it in. Control V or Command V. And then after that, put a slash and the word Content space Files. And now those Content Files or stock assets will be stored inside the Program Files directory, not inside any particular user's profile.
And hopefully this will help avoid mixing up the factory default content with the user created content. Once we entered that path into the Extra Content Files field here, we can go ahead and click through the rest of the installation screens. We're not going to do that here now but when you install the VUE, I do recommend that you take the time to set the Extra Content Files to a custom directory.
Author Aaron F. Ross covers sculpting and procedurally generating terrain, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as trees, rocks, and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds.
- Installing VUE
- Navigating the interface
- Manipulating objects
- Adjusting sunlight and clouds
- Sculpting terrains
- Generating procedural terrains
- Editing materials
- Adding water, rocks, and plants
- Rendering your VUE environments