Join Aaron F. Ross for an in-depth discussion in this video Correcting gamma, part of Up and Running in VUE.
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- Gamma is the contrast curve of an image…and it's used in many ways throughout imaging…both digital and old school analog.…In Vue, gamma is used to control the contrast…of the display and also to control…how an image is interpreted…when it's placed as a bitmap in a material,…and finally also how an image should be saved.…In order to get good results with Vue,…there are two main settings you will want…to remember for rendering in gamma.…
If you're not going to be using…photographic exposure control,…then you might want to set the gamma…to a value of one and under those conditions…you will get good contrast.…If you are going to use…photographic exposure control in Vue,…then the gamma should be set to 2.2…which is a standard for computer monitors.…The default in Vue is actually 1.8,…and early in the course we set the gamma to 2.2…to correspond to current standards.…
Some of the scenes that we've opened so far…had a gamma set to one within them,…and when we opened those scenes the first time…we got a warning message saying,…
AuthorAaron F. Ross
Author Aaron F. Ross covers sculpting and procedurally generating terrain, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as trees, rocks, and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds.
- Installing VUE
- Navigating the interface
- Manipulating objects
- Adjusting sunlight and clouds
- Sculpting terrains
- Generating procedural terrains
- Editing materials
- Adding water, rocks, and plants
- Rendering your VUE environments
Skill Level Intermediate
CINEMA 4D R16 Essential Trainingwith Ian Robinson9h 35m Beginner
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. Getting Familiar with VUE
3. Modeling Terrains
4. Shading with Materials
5. Populating Scenes
6. Rendering Images
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