Learn how to create an animated, digital landscape, achieving photorealistic nature effects, using VUE. Aaron F. Ross demonstrates modeling natural objects and materials, creating specific lighting conditions, keyframing, rendering the animation, and more.
- [Voiceover] Hi, I'm Aaron F. Ross. Welcome to VUE: Animating a Landscape. VUE from e-on software is an advanced 3D package, specializing in natural environments. This project is fairly modest in scope, a lonely rock island. First, we'll lay out the scene, sculpting, painting, and designing objects, water, and clouds. Lighting is, of course, super important, so we'll explore VUE's powerful photometric spectral model for daylighting.
To design appealing materials, we'll delve into the function editor. The course wraps up with an introduction to keyframing, and optimization for animated sequence rendering. Let's build our animated landscape in VUE.
Author
Released
6/9/2016Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome47s
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Using the exercise files1m 41s
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Setting application options1m 56s
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Choosing display options1m 45s
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1. Scene Layout
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Importing a model1m 33s
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Framing the camera shot2m 55s
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Sculpting a terrain6m 30s
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Adding water2m 13s
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Scattering plants4m 43s
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2. Lighting
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Directing sunlight3m 39s
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Adding a cloud layer5m 23s
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Editing a cloud function4m 48s
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Filtering cloud density2m 38s
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Controlling exposure3m 7s
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3. Materials
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Managing materials3m 38s
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Editing materials3m 53s
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Bump mapping4m 5s
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Compositing mixed materials5m 49s
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4. Animation and Rendering
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Manual keyframing2m 27s
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Rendering a preview1m 55s
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Adding wind to plants2m 51s
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Adding cloud wind3m 25s
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Rendering animation3m 19s
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Conclusion
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Next steps43s
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Video: Welcome