Join Aaron F. Ross for an in-depth discussion in this video Using the exercise files, part of Animating a Landscape with VUE.
- [Voiceover] If your subscription gives access to the exercise files for the course, then please download those now. Unzip them and place them in a convenient location. I've saved mine onto the desktop here. If you don't have access to those files, you can still learn from the course by creating your own assets as we proceed. If you don't have the VUE software in front of you, if you're on a mobile device, you can still just learn by observation. Inside the exercise files folder, most importantly is a scenes folder, and these are all the VUE scene files.
Usually there's one scene file per movie, but there are also some miscellaneous scene files, such as in the import folder, there's an alembic document of a sculp that I created in Maya. In these other folders are some goodies that are not strictly necessary for completing the tutorials, but they're building blocks of the scene just here as an example so you can see in the color maps, I've got rock_diffuse.clr, and that is a simple gradient, and that's why it's only one kilobyte in size.
Also in the plants folder are a couple of the stock plants that are provided in the E-on software content files. Ideally, you should already have the content files installed on your hard drive, and if you don't know how to do that, I cover it in another course which is Up and Running In VUE. I'm providing these documents here just in case you don't have those content files handy. Okay, those are our exercise files. Let's get started animating a landscape in VUE.
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation