Join Aaron F. Ross for an in-depth discussion in this video Setting application options, part of Animating a Landscape with VUE.
- [Voiceover] Let's start by setting up a few of the application options. I've got a default installation of Vue Extreme 2015, and I'm seeing the welcome screen. I don't need to see that again, so I'll disable it, don't show again, turn that checkbox on, and then close the welcome screen dialogue, and we get a default scene opening up, and now let's go into the application preferences under File, Options, in the General Preferences, most importantly, we need to increase the number of undos, because the default is only five, I'm going to set that to 50 levels of undo.
In the Gamma Options, down here at the bottom, click the button to open up the Gamma Options dialogue. In this project, I'm going to do all of the tone mapping within the exposure control module in the post-processing options. I'm gonna disable Gamma Correction for this project, click okay. Next, in the Display Options, we have Background Draw and Instant Draw. In order to make sure that your view port performance is snappy and quick, you can disable Background Draw, and then set the Instant Draw to a better quality.
Down in the View Options, there are a couple things we want to change, most importantly, I want independent zooming and panning of all views, turn that on. We also want to show the camera field of view in the object properties. Field of view is a more intuitive metric than the millimeters of the focal length, so turn camera field of view on, and then lastly, in the Units and Coordinates tab, I'm used to using Mia, so I'm going to set the World Coordinate System to Y-Axis off, click okay, and we need to restart the application, click yes, my view opens up again, our options have now been applied.
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation