From the course: Animating a Landscape with VUE

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Sculpting a terrain

Sculpting a terrain

- [Voiceover] Let's create a simple procedural terrain. It will be kind of a quick and dirty sculpt and we won't have to think about it very much. This is gonna be a very simple and easy process. Go to the top view and dolly forward a bit with the wheel until we're zoomed in to about 100 meters and center the view with the right mouse button, and create a procedural terrain. We can do that from the object tool bar. We've got our terrain button, we right click on that and hold the mouse down. We can choose procedural terrain, with a little f next to it for function. And now our procedural terrain is created and centered wherever I had positioned my camera in the top view. Let's position the object in the world. With it selected, go to the object properties, numeric input, we've got the move, or position, tool. We'll just center it in x,y, and z. Give it a value of zero in all three dimensions. Jump over to the size or scale and it's defaulted to one kilometer, we want it to be 200…

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