Join Aaron F. Ross for an in-depth discussion in this video Sculpting a terrain, part of Animating a Landscape with VUE.
- [Voiceover] Let's create a simple procedural terrain.…It will be kind of a quick and dirty sculpt…and we won't have to think about it very much.…This is gonna be a very simple and easy process.…Go to the top view and dolly forward a bit…with the wheel until we're zoomed in to about 100 meters…and center the view with the right mouse button,…and create a procedural terrain.…We can do that from the object tool bar.…We've got our terrain button, we right click…on that and hold the mouse down.…
We can choose procedural terrain,…with a little f next to it for function.…And now our procedural terrain is created…and centered wherever I had positioned…my camera in the top view.…Let's position the object in the world.…With it selected, go to the object properties,…numeric input, we've got the move, or position, tool.…We'll just center it in x,y, and z.…Give it a value of zero in all three dimensions.…Jump over to the size or scale…and it's defaulted to one kilometer,…we want it to be 200 meters.…
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AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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