Join Aaron F. Ross for an in-depth discussion in this video Material nodes in the Function Graph, part of Animating a Landscape with VUE.
- [Voiceover] We'll now build a simple shading network…in the function graph.…We've got a material assigned to the rock island already.…Let's select it, and in the object properties,…right-click and edit material.…First let's rename it.…This is going to be a displacement material.…I'm gonna call it rock displace,…and set the scale to one.…In the highlights tab, I don't actually want any…shiny specular highlights.…
I'll set the highlight color to black.…Click on this color sample,…and then choose black from one of these palette items.…Click okay, and now we'll have no highlights.…Go over to color and alpha and we've already got…a graph producing the diffused color.…We're going to completely replace that with our own graph.…Right-click on the color production sample…and choose edit function,…and in the function editor we're going to keep…all of these input and output nodes…but we want to erase what's here.…
Drag a selection rectangle around those three nodes…and press the delete key.…We'll create our function from scratch.…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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