Join Aaron F. Ross for an in-depth discussion in this video Manual keyframing, part of Animating a Landscape with VUE.
- [Voiceover] Our simple camera dolly shot…is five seconds in duration.…Because of the way that the VUE animation engine works,…our animation will loop over five seconds…because that's the last keyframe in the timeline.…When I press play, you'll see we reach five seconds…and then loop back to frame zero.…If we want the camera to settle down…and then sit still for a few seconds…so we can admire that landscape,…we can add a keyframe at eight seconds in.…
We'll do that manually.…First, disable auto keyframing.…Go to the animation menu and disable auto keyframing.…Position the timeline play head at eight seconds.…We can see at eight seconds zero frames here.…Select the camera in the world browser,…and simply right-click on the keyframe icon.…Here, you can keyframe all of the properties…for the object or just one at a time.…
And in this case of course, I want…to add a position keyframe.…And now that keyframe's been created there.…Note that that right-click menu…is also echoed in the major animation menu here.…We just have to go down a little bit deeper…
Author
Released
6/9/2016Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
Duration
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Introduction
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Welcome47s
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Using the exercise files1m 41s
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Setting application options1m 56s
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Choosing display options1m 45s
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1. Scene Layout
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Importing a model1m 33s
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Framing the camera shot2m 55s
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Sculpting a terrain6m 30s
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Adding water2m 13s
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Scattering plants4m 43s
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2. Lighting
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Directing sunlight3m 39s
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Adding a cloud layer5m 23s
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Editing a cloud function4m 48s
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Filtering cloud density2m 38s
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Controlling exposure3m 7s
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3. Materials
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Managing materials3m 38s
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Editing materials3m 53s
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Bump mapping4m 5s
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Compositing mixed materials5m 49s
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4. Animation and Rendering
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Manual keyframing2m 27s
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Rendering a preview1m 55s
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Adding wind to plants2m 51s
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Adding cloud wind3m 25s
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Rendering animation3m 19s
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Conclusion
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Next steps43s
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Video: Manual keyframing