From the course: Animating a Landscape with VUE

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Function curve editing in the Animation Graph

Function curve editing in the Animation Graph - VUE Tutorial

From the course: Animating a Landscape with VUE

Function curve editing in the Animation Graph

- [Voiceover] To fine tune the animation, we can edit its function curve in the animation graph. Select the main camera object, and in the timeline, we have three buttons in the lower left of the timeline. The properties, the splines, also known as the animation graph or function curves, and also a rendered preview. We wanna open up the properties first, and that's the left most icon, and this is basically the same as the 3DS Max track view. We can open up, for example, the hierarchy of this main camera and see the channels within, and this tells me in this dope sheet, like panel view here. That the position has some sub channels that are animated so I'll open up the position and we see we have position x, y, and z. The animation in this case is actually on the z channel in the object properties, but it's going to be in the world y axis here. That's a mismatch that came from the fact that I set my world up axis to y, to match my app. So we can see that, let's also open up the function…

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