From the course: Animating a Landscape with VUE
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Function curve editing in the Animation Graph - VUE Tutorial
From the course: Animating a Landscape with VUE
Function curve editing in the Animation Graph
- [Voiceover] To fine tune the animation, we can edit its function curve in the animation graph. Select the main camera object, and in the timeline, we have three buttons in the lower left of the timeline. The properties, the splines, also known as the animation graph or function curves, and also a rendered preview. We wanna open up the properties first, and that's the left most icon, and this is basically the same as the 3DS Max track view. We can open up, for example, the hierarchy of this main camera and see the channels within, and this tells me in this dope sheet, like panel view here. That the position has some sub channels that are animated so I'll open up the position and we see we have position x, y, and z. The animation in this case is actually on the z channel in the object properties, but it's going to be in the world y axis here. That's a mismatch that came from the fact that I set my world up axis to y, to match my app. So we can see that, let's also open up the function…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Auto-keyframing in the Timeline5m 38s
-
(Locked)
Manual keyframing2m 27s
-
(Locked)
Function curve editing in the Animation Graph4m 23s
-
(Locked)
Rendering a preview1m 55s
-
(Locked)
Adding wind to plants2m 51s
-
(Locked)
Adding cloud wind3m 25s
-
(Locked)
Keyframing the atmosphere5m 3s
-
(Locked)
Setting Render options5m
-
(Locked)
Rendering animation3m 19s
-
(Locked)
-