Join Aaron F. Ross for an in-depth discussion in this video Framing the camera shot, part of VUE: Animating a Landscape.
- [Voiceover] With our base object loaded in,…let's now frame our camera shot.…I'll maximize the main camera view…by double clicking on its title bar here,…and in the Camera Control Center on the right…of the screen, we do want to make sure that…the Lock icon is off, so that the active camera…is not secure, and we can move it around.…Select the main camera in the world browser,…and then go into the Object Properties to the Ruler,…which is the Transforms, or numeric input.…
Let's set the elevation of the camera to three meters.…Because I'm using Y as my elevation axis,…we'll set Y to a value of three.…And then Z is the distance away from the scene.…Let's move out a bit to 300 meters away.…And now we've positioned the camera at a…greater distance, we want to zoom the focal length in…to frame the shot more tightly.…Choose the Aspect tab in the Object Properties.…It's a tab that looks like a pencil.…
And from here, we can access the camera attributes,…and we see the field of view displayed here,…because we exposed that option when we…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 48m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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