From the course: Animating a Landscape with VUE
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Fine-tuning with a Slope Filter - VUE Tutorial
From the course: Animating a Landscape with VUE
Fine-tuning with a Slope Filter
- [Voiceover] Our first pass at applying color based upon the slope of the object is a pretty rough pass. If we select the rock island we can see once again that the tops are very dark, and we see that in our rendering, too, in the render stack. So, let's soften that up. Right-click to edit the material, and we got our ramp the way we want it. Let's go back into the function. Right-click on the color production sample and choose Edit Function, and we're going to add a filter between the slope and this combiner note. Just reorganize my graph here a bit. So, let's create a filter node, right-click anywhere and choose Filter. Filter, and then connect the slope output to the filter input, and the combiner input to the filter output. Now we've got a filter in the single chain, but it's just a linear filter right now, and let's right-click on that and choose Edit Filter, and if we have our sample visible while we edit this filter, we can see what it's going to do. So, if I bring these…
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Contents
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Managing materials3m 38s
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(Locked)
Editing materials3m 53s
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(Locked)
Material nodes in the Function Graph5m 26s
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(Locked)
Adding node outputs with a Combiner4m 10s
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(Locked)
Creating a gradient color map2m 17s
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(Locked)
Fine-tuning with a Slope Filter3m 12s
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(Locked)
Bump mapping4m 5s
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(Locked)
Displacement mapping3m
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(Locked)
Compositing mixed materials5m 49s
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