Join Aaron F. Ross for an in-depth discussion in this video Filtering cloud density, part of Animating a Landscape with VUE.
- [Voiceover] Let's improve the realism of our cloud layer…by adjusting the density filter.…Back in the atmosphere editor, in the Clouds tab…we've got our Uniform Simple Repeater layer.…The filter is found inside the layer itself.…Right click, and choose Edit Layer.…We're back in the Advanced Cloud Material Editor.…We're currently viewing a sample of 100 meters.…To speed up the render process, we can reduce that back down…to 10 meters, both here and in…the density production preview.…
Let's open up the Edit Filter dialog.…Right click on the filter, and choose…Edit Filter, and re-size the dialog.…You can move it around and also change its size.…Try to get a square graph there.…To navigate within the graph use…the right mouse button, and to zoom in and out…use Control and right mouse button.…We can zoom back a little bit.…For some reason, we're not seeing the key point here…at the lower left.…We can kind of refresh that by clicking on…the mirror button here, and once we've done that,…now we see key points on both ends.…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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