Join Aaron F. Ross for an in-depth discussion in this video Editing materials, part of Animating a Landscape with VUE.
- [Voiceover] Because of the object's centric method…in which View deals with material libraries,…some of the standard commands that you're used to…from other 3-D programs, are kind of buried and hidden.…For example, there's no obvious way for you to…assign a material to more than one object.…If, for example, I select the procedural terrain…and go up into the Object Properties Aspect tab,…right click on that sample, and there is…the ability to copy and paste from this menu.…I can copy and then go to another object,…such as the rock island and then paste that material.…
But what I have now are two versions of Pebbles.…You'll see, I've got Pebbles and Pebbles One.…And they're not instanced onto the object.…If I want the ability to edit them both at once,…then I want to go through a slightly different workflow.…I'm gonna undo what I just did.…We're back to a default material on the rock face…and the Pebbles material…is assigned to the procedural terrain.…To instance the material onto both objects,…let's select them in TheWorld Browser.…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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