From the course: Animating a Landscape with VUE
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Editing materials - VUE Tutorial
From the course: Animating a Landscape with VUE
Editing materials
- [Voiceover] Because of the object's centric method in which View deals with material libraries, some of the standard commands that you're used to from other 3-D programs, are kind of buried and hidden. For example, there's no obvious way for you to assign a material to more than one object. If, for example, I select the procedural terrain and go up into the Object Properties Aspect tab, right click on that sample, and there is the ability to copy and paste from this menu. I can copy and then go to another object, such as the rock island and then paste that material. But what I have now are two versions of Pebbles. You'll see, I've got Pebbles and Pebbles One. And they're not instanced onto the object. If I want the ability to edit them both at once, then I want to go through a slightly different workflow. I'm gonna undo what I just did. We're back to a default material on the rock face and the Pebbles material is assigned to the procedural terrain. To instance the material onto both…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Managing materials3m 38s
-
(Locked)
Editing materials3m 53s
-
(Locked)
Material nodes in the Function Graph5m 26s
-
(Locked)
Adding node outputs with a Combiner4m 10s
-
(Locked)
Creating a gradient color map2m 17s
-
(Locked)
Fine-tuning with a Slope Filter3m 12s
-
(Locked)
Bump mapping4m 5s
-
(Locked)
Displacement mapping3m
-
(Locked)
Compositing mixed materials5m 49s
-
-
-