Join Aaron F. Ross for an in-depth discussion in this video Editing a cloud function, part of Animating a Landscape with VUE.
- [Voiceover] The stock clouds provided with VUE look great,…and if you're only rendering a still,…they may be fine,…but the render times might be too long for animation.…In this course we are optimizing for animation.…So far, we've turned the shadows off for the clouds.…Now we're gonna go into the cloud's function graph…and change up the way that the fractal algorithm…generates the clouds to speed up our render times.…Go back into the atmosphere editor,…and we've got our "clouds" tab…and our "uniform simple repeater" layer.…
We're going to now make that live up to its name.…First of all, set the scale here a bit larger to 0.5.…And then we'll right click on that…and go to "edit layer."…That opens up the advanced cloud material editor.…And in the "color and density" tab,…we see the pattern of density generation.…I'm gonna position this over the top of the other window…so that we're not generating too many previews.…First of all, we've got a default filter in here.…
I'm going to reset that.…Right click and choose "reset filter."…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
1. Scene Layout
4. Animation and Rendering
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