Join Aaron F. Ross for an in-depth discussion in this video Displacement mapping, part of Animating a Landscape with VUE.
- [Voiceover] The displacement mapping is what is going…to really make this material convincing.…And in view displacement mapping is super easy,…unlike a lot of programs there's no fussing with a lot…of twiddly settings in order to get a good result,…you just plug something into the displacement node…and it just works.…So, we've got a version with a bump map…and we'll add now a displacement map.…The elements that we need are already in our function graph.…Select the rock island and right click to edit its material.…
We've got our bumps and color in alpha.…It actually doesn't matter which one of these…you right click on to edit the function,…because there's only one function for the material.…Before we go any further, let's rename this a little bit.…This simple fractal node that's feeding into the color,…is our cracks,…and I can select that.…And down here, we can enter in a title for the node,…and I'll call it cracks.…Likewise, we've got another simple fractal.…That's the bump map,…it's a water pattern.…
I'll call that one water.…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 48m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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