Join Aaron F. Ross for an in-depth discussion in this video Creating a gradient color map, part of Animating a Landscape with VUE.
- [Voiceover] At this point, we probably want to see…our preview renders in better quality.…In the main camera view, right-click on the camera icon…and switch it to final quality,…and then do a render at that quality,…so we can compare to subsequent versions.…With that baseline rendering done,…let's not edit the color map on our rock island material.…Select the object and edit that material.…And here's our color map.…We can edit the color map either here…or from within the function.…
Right-click and choose Edit color map,…and we got a gradient.…We can adjust the positions of the key colors.…Drag this one over to about zero,…because, basically, anything in the negative zone…is not going to render in this case.…We can create new key colors.…Just click anywhere,…and you've selected that location,…then click new key color,…and we can adjust the color at this point.…Maybe give that, maybe, a pink.…
Click OK.…And, of course, we can move those key points around.…Let's make the top of the sphere also green,…as if it were covered in vegetation.…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 48m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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