Join Aaron F. Ross for an in-depth discussion in this video Choosing display options, part of Animating a Landscape with VUE.
- [Voiceover] To streamline the interface and to improve performance let's set a few of the display options in View. Within each of the orthographic views I wanna set it to Wireframe so I've got the Side View Display Options. Set that to Wireframe, likewise the same in the Top View, and the Front View. All those are now set to Wireframe. Now we want to make sure when we select a mesh object that it'll highlight but that we don't see a wireframe overlay and that's in the Display menu, Show Selection Wireframe, turn that off.
When you select an object in View, you will see rotation in scale handles, you wanna disable those as well. For example if I select this camera here, in the Side View, we see rotation handles around that. Turn that off by going into the Display menu and under Gizmos, we have Show Rotation Handles and we can also turn off the resize handles in that same menu, Display, Gizmos, Show Resize Handles off.
And then finally, we will be doing a lot of atmosphere work and in order to avoid long delays in rendering the previews of those atmospheres, we can disable the OpenGL preview. Back in the Display menu, Atmosphere Preview, and Disable OpenGL Atmosphere Preview. Cool, we've got all of our application options and the Display options set up so that we will have a streamlined interface and hopefully no performance issues. And we're ready to now start with our camera and scene layout.
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation