From the course: Animating a Landscape with VUE

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Bump mapping

Bump mapping

- [Voiceover] I fine tuned the function graph for the diffuse channel of the Rock Island material. Let's take a look at that with a slightly larger rendering. I'll extend the main camera view to make it bigger and also increase the quality. Right-click on the quick render icon and choose ultra quality and the left-click to execute a render in that view port. Here's the edited version of that function graph, showing that I've exaggerated the features quite a bit. We can compare that to a prior version from the render stack. Here is the new version and then next to it I've got a version from a prior scene. You can see that I've increased the contrast quite a bit. Here's our reference without any bump or displacement map. I'll close that window, select the Rock Island. Right-click to go into the material editor. And, first of all, we want to adjust the bumps settings. Go into the bumps tab and turn on displacement mapping. Reduce the overall depth to one. We also want to make sure that…

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