From the course: Animating a Landscape with VUE
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Bump mapping - VUE Tutorial
From the course: Animating a Landscape with VUE
Bump mapping
- [Voiceover] I fine tuned the function graph for the diffuse channel of the Rock Island material. Let's take a look at that with a slightly larger rendering. I'll extend the main camera view to make it bigger and also increase the quality. Right-click on the quick render icon and choose ultra quality and the left-click to execute a render in that view port. Here's the edited version of that function graph, showing that I've exaggerated the features quite a bit. We can compare that to a prior version from the render stack. Here is the new version and then next to it I've got a version from a prior scene. You can see that I've increased the contrast quite a bit. Here's our reference without any bump or displacement map. I'll close that window, select the Rock Island. Right-click to go into the material editor. And, first of all, we want to adjust the bumps settings. Go into the bumps tab and turn on displacement mapping. Reduce the overall depth to one. We also want to make sure that…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
Managing materials3m 38s
-
(Locked)
Editing materials3m 53s
-
(Locked)
Material nodes in the Function Graph5m 26s
-
(Locked)
Adding node outputs with a Combiner4m 10s
-
(Locked)
Creating a gradient color map2m 17s
-
(Locked)
Fine-tuning with a Slope Filter3m 12s
-
(Locked)
Bump mapping4m 5s
-
(Locked)
Displacement mapping3m
-
(Locked)
Compositing mixed materials5m 49s
-
-
-