Join Aaron F. Ross for an in-depth discussion in this video Bump mapping, part of Animating a Landscape with VUE.
- [Voiceover] I fine tuned the function graph…for the diffuse channel of the Rock Island material.…Let's take a look at that with a slightly larger rendering.…I'll extend the main camera view to make it bigger…and also increase the quality.…Right-click on the quick render icon…and choose ultra quality and the left-click…to execute a render in that view port.…Here's the edited version of that function graph,…showing that I've exaggerated the features quite a bit.…We can compare that to a prior version…from the render stack.…
Here is the new version and then next to it…I've got a version from a prior scene.…You can see that I've increased the contrast quite a bit.…Here's our reference without any bump…or displacement map.…I'll close that window, select the Rock Island.…Right-click to go into the material editor.…And, first of all, we want to adjust the bumps settings.…Go into the bumps tab and turn on displacement mapping.…Reduce the overall depth to one.…
We also want to make sure that add bump mapping…to displace surface is on.…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Intermediate
1. Scene Layout
4. Animation and Rendering
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