Join Aaron F. Ross for an in-depth discussion in this video Auto-keyframing in the Timeline, part of Animating a Landscape with VUE.
- [Voiceover] The final chapter…in View Animating a Landscape…is all about animation and rendering.…We're going to create some keyframes…for the camera movement,…both manually and automatically.…First we want to re-enable the render ability…of our sea level here.…In the World Browser,…click on the icon that has an X through it.…And now the sea is renderable…and displayed in the view ports.…Additionally, the trees layer…was previously made un-renderable…so click on that icon as well.…
So in our previews we will see everything…except for the ecosystem,…which is not really going to be visible…in our animation previews anyway.…Let's now open up the animation timeline.…There's a button for that on the Control Bar,…Show Timeline, or you can use the keyboard shortcut…which is F11.…The first time you click that button…or use the keyboard shortcut,…you will get the Animation Setup Wizard.…This is a method for you to create animation procedurally.…In this course I'm going to create a very simple animation…by hand, from scratch,…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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