Join Aaron F. Ross for an in-depth discussion in this video Adding node outputs with a Combiner, part of Animating a Landscape with VUE.
- [Voiceover] Now we'll layer effects…in our diffuse color function…adding cracks and defining the placement…of color based upon the slope of the object.…First let's take stock of what we've done so far.…Open up the Render Stack…and here's our most recent rendering…with the granite applied…and you can see it's stretched a bit vertically.…We can that if we compare to the previous version…before we edited that function.…So here it is with the default gray rock function.…And there it is after we've replaced the function.…
Right, we'll go back into that material.…Select the rock island, right-click and Edit Material.…Go back into the function once again.…Right-click and Edit Function for the color production…and we'll add another node.…It'll be a simple fractal.…Right-click and choose fractal, Simple Fractal,…and it's automatically connected to the position.…And then let's adjust its parameters.…For the noise type we want cracks…and that's gonna be found under Line Patterns, Cracks.…
We can see those cracks appear in the sample.…
AuthorAaron F. Ross
Realistic skies and lighting are achieved with the VUE photometric spectral atmosphere model. This course covers adding animation to plants, water, and clouds with procedural wind effects. Aaron also shows how to create camera movement by employing the Timeline's intuitive tools, including animation and curve editing. Rendering many animation frames poses challenges not experienced with still image rendering, and so the course concludes with key strategies for optimizing the balance between image quality and rendering time.
- Laying out the scene
- Importing and sculpting models
- Adding water, plants and clouds
- Directing sunlight and atmosphere
- Customizing exposure and tone mapping
- Building procedural materials
- Working in the Function Graph
- Automatic and manual keyframing
- Editing splines in the Animation Graph
- Adding wind
- Keyframing the atmosphere
- Optimizing render settings for animation
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 48m Appropriate for all
1. Scene Layout
4. Animation and Rendering
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