DirectX has a robust graphics pipeline, including support for pixel shaders, a way to build lightning fast image effects in WPF. This tutorial looks at some sample shader effects.
- [Instructor] Because WPF uses DirectX,…many of its graphics features are available…in your desktop application.…Today I want to talk about shaders.…A common tool used in complex graphic systems and games.…Pixel shaders are a fast and efficient way…to modify the pixels shown on the screen.…WPF supports shaders through a concept called effects.…You can create exciting shaders and apply them…to any part of your UI tree.…To demonstrate this I'll use…this exe file here, PixelSmith.exe.…
This is a demonstration application I wrote…to showcase some of the features of WPF.…It looks like a photo editing application.…I'll start by applying some effects.…I'm going to use some custom shader effects…and apply 'em to this background picture.…Here's an example called the color tone shader.…This is the toon shader, and finally…we'll take a look at the monochrome shader.…One of the key things about effects in WPF is…they don't apply just to pictures.…They can apply to any UI that you can build in WPF,…so that means controls like buttons or list box…
- Why choose Windows Presentation Foundation?
- Exploring the project types
- Creating a WPF project in Visual Studio
- Exploring assemblies and parts
- Using the XAML editor
- Creating the UI, including tabs, details, and controls
- Using data binding
- Adding styles
- Writing interaction code
- Using control templates, 3D parts, and effects
Skill Level Intermediate
Visual Studio Team Services: The Basicswith Jose Miguel Rady Allende1h 17m Intermediate
2. Create a WPF Application
3. Create the UI
4. Examples and Concepts
Next steps1m 37s
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