Spatialization is making something relative to the space it is a part of. It gives the game a real-world feeling. In order to do that, you must first understand spatialization and how it works.
- [Narrator] Hi, and welcome to Section Four:…Sound Spatialization and HUD.…In this section, we will first take a look…at what is spatialization and how SFML…handles spatialization.…We would then move onto building a SoundManager class…and deploying emitters.…Later, we'll learn using the SoundManager class.…Lastly, we'd see building a HUD class and using it.…Now, we move onto the first video of this section,…Spatialization and SFML.…
In this video, we're going to take a look…at spatialization and how SFML uses spatialization.…Spatialization is the act of making something relative…to the space it is a part of or within.…In our daily lives, everything in the natural world,…by default, is spatialized.…If a motorbike whizzes past from left to right,…we'll hear the sound grow from faint to loud…from one side, and as it passes it by,…it will become more prominent in the other ear…before fading into the distance once more.…If we can make our videogames a little bit more…like the real world, our players can become more immersed.…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Abstract classes
- Level design
- Collision detection
- The HUD class
- Extending SFML classes
- Particle systems