SFML allows you to load a sprite sheet as a regular texture in exactly the same way you do for every texture. Learn how to do it.
- [Tutor] We are now at the second video of this section,…SFML Vertex Arrays and Sprite Sheets.…In the previous video, we looked at C++ references,…in this video,…we'll learn about sprite sheet and vertex array,…we will also build a background from tiles…and then use a vertex array to draw.…We are nearly ready to implement the scrolling background,…we just need to learn about…SFML vertex arrays and sprite sheets,…let us first understand what is a sprite sheet,…a sprite sheet is a set of images,…either frames of animation or totally individual graphics…contained in one image file.…
Take a closer look at the sprite sheet,…that contains four separate images,…that will be used to draw the background in ZombieArena,…SFML allows us to load a sprite sheet as a regular texture…in exactly the same way we have done…for every texture in this video course so far,…when we load multiple images as a single texture,…the GPU can handle it much more efficiently,…actually a modern PC could handle these four textures…without using a sprite sheet,…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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