Play the sound and the final game.
- [Narrator] Hello again.…Let's start with the last video of this section,…playing the rest of the sounds.…In the previous video we learned how to restart…the game.…In this video, we're going to add sound effects…while the player is reloading and make a shooting sound.…We will be also playing a sound when the player is hit…and play a sound when getting a pick up.…Finally, we will make a splat sound when a zombie is shot.…Now we will add the rest of the calls to the…play function.…We deal with each of them individually…as locating exactly where they go is key…to playing them at the right moment.…
Inside the if statement, we are reloading our gun.…The condition is when we press R key,…so while we are adding sound effect…and the player is reloading,…we have to add in this section…so we will add this highlighted code now.…Here we will add reload dot play function.…Add it below here too.…What happens when reload fails?…So we need a function for that too.…Add reload fail dot play function.…We need to add the call to shoot dot play…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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