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Moving the clouds and the bee

Moving the clouds and the bee: C++ Game Programming 1
Moving the clouds and the bee: C++ Game Programming 1

Use the elapsed time since the last frame to breathe life into the bee and the clouds. This solves the problem of having a consistent frame rate across different PCs.

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Skill Level Beginner
6h 5m
Duration
58,539
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Skills covered in this course
Developer Programming Languages Visual Studio Express

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