Now that you've built the game, take a look at these suggested enhancements for the Timber!!! project. This video shows what the enhanced version of your game looks like.
- [Instructor] Hi, this is the last video of the section…Improving the Game and the Code.…In the previous video, we looked at simple sound FX.…In this video, we'll take a look at…enhancements for Timber.…Take a look at these suggested enhancements…for the Timber project.…You can see the enhancements in action…in the Runnable folder of the Download bundle.…You can see the path here.…So these are the enhancements.…First, speeding up the code.…There is a part of our code that is slowing down our game.…It doesn't matter for the simple game,…but we can speed things up by putting the…S string code in a block that only execute occasionally.…
After all, we don't need to update the score…hundreds of times a second.…Debugging console.…You can add some more text so we can see…the current frame rate.…As with the score, we don't need to update this too often.…Once every hundred frames will do.…Then, adding more trees in the background.…Simply add some more tree sprites and draw them…in whatever position looks good.…You could always have some nearer the camera,…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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