This last video of the section guides you in using all the new C++ techniques to draw and move some branches on the tree.
- [Instructor] Hi, this is the last video of this section,…Growing the Branches.…In the previous video, we looked at getting started…with functions.…In this video, we are going to take a look at preparing,…updating, drawing, and moving the branches.…Now, as I've been promising for around the last…few videos, we'll use all the new C++ techniques…to draw and move some branches on our tree.…Add this code outside the main function.…Just to be absolutely clear, I mean before the code.…We just achieved quite a few things with that new code.…
First, we wrote a function prototype for our function…called updateBranches.…We can see that it does not return a value,…and it takes an int argument called seed.…We will write the function definition soon, and we will then…see exactly what it does.…Next, we declare a constant int called NUM_BRANCHES,…and initialize it to six.…There will be six moving branches on the tree,…and we will soon see how NUM_BRANCHES will be useful to us.…Follow this.…We declare an array of sprite objects called branches…
Author
Released
12/4/2017This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Looping
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Pointers
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
Duration
Views
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1. C++, SFML, Visual Studio, and Starting the First Game
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The course overview4m 25s
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The games, C++, and SFML4m 22s
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Starting to code the game8m 38s
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Opening a window using SFML5m 26s
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The main game loop4m 31s
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Drawing the game background3m 35s
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Handling errors3m 25s
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2. Variables, Operators, and Decisions
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C++ variables6m 1s
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Manipulating variables3m 3s
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Random numbers3m 22s
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Timing4m 13s
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3. C++ Strings, SFML Time, Player Input, and HUD
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Adding a score and a message6m 34s
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Adding a time bar6m 7s
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4. Loops, Arrays, Switch, Enumerations, and Functions
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Loops5m 3s
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Arrays4m 5s
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Making decisions with switch1m 48s
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Class enumerations2m 13s
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Getting started with functions10m 35s
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Growing the branches8m 7s
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5. Collisions, Sound, and End Conditions
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Handling the player's input8m 46s
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Handling death1m 49s
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Simple sound FX3m 46s
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6. Object-Oriented Programming, Classes, and SFML Views
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Object-oriented programming16m 21s
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Building player: The first class21m 28s
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Managing the code files1m 45s
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7. C ++ References, Sprite Sheets, and Vertex Arrays
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C++ references6m 37s
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Using the background2m 43s
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8. Pointers, the Standard Template Library, and Texture Management
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Working with pointers8m 31s
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The TextureHolder class5m 57s
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Building a horde of zombies10m 13s
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9. Collision Detection, Pickups, and Bullets
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Coding the bullet class11m 2s
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Making the bullets fly7m 50s
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Coding a class for pickups11m 56s
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Using the pickup class3m 2s
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Detecting collisions8m 12s
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10. Layering Views and Implementing the HUD
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Updating the HUD each frame3m 24s
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11. Sound Effects, File I/O, and Finishing the Game
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Preparing sound effects1m 32s
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Leveling up2m 40s
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Restarting the game1m 4s
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Video: Growing the branches