At last, you need to add some real graphics in your game. Learn how to create and draw the game background, and display it.
- Previously, we learned about the main game loop.…In this video,…we will prepare the sprite using a texture,…double-buffer the background,…and run the game.…We will see some real graphics in our game.…What we need to do is create a sprite.…The first one we will create will be the game background.…You can then draw it between clearing the window…and displaying flipping it.…First, let's see preparing the sprite using a texture.…The SFML "Render Window" class allowed us…to create our window object…to take care of all the functionality…that our game's window needs.…
We will now explore two more SFML classes,…which will take care of the drawing sprites to the screen.…One of these classes, perhaps unsurprisingly,…is called "Sprite".…The other class is called "Texture".…A texture is a graphic stored in memory,…on the graphics processing unit, GPU.…An object made from the Sprite class…needs an object made from the Texture class…in order to display itself as an image.…Now, add this highlighted code.…First, we create an object called "textureBackground"…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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