You need to know when certain objects from your game touch certain other objects. You can then respond to that event in an appropriate manner. In your classes, you have already added functions to call when your objects collide. Learn about detecting colli
- [Instructor] Hey, this is the last video of the section,…detecting collisions.…I the last video we learned using the pickup class.…In this video we are going to take a look at…detecting whether the zombie has been shot,…detecting contact between player and zombie,…and checking if the player has touched a pickup.…We just need to know when certain objects from our game…touch certain other objects, we can then respond…to that event in an appropriate manner.…In our classes, we have already added functions…to call when our objects collide.…
These are the functions.…The player class has a hit function.…We'll call it when a zombie collides with a player.…The zombie class has a hit function,…to be called when a bullet collides with a zombie.…The pickup class has a got it function,…we'll call it when the player collides with the pickup.…Let's look back to refresh our memory on how each…of those functions works.…All we need to do now is detect the collisions…and call the appropriate functions.…We will use rectangle intersection to detect collisions.…
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- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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