Now that you have your hands on C++ references and you are capable of creating sprite sheets, step ahead and learn to generate a scrolling background.
- [Tutor] The third video of this section,…Creating a Randomly Generated Scrolling Background.…In the previous video,…we dived into SFML VertexArrays and sprite sheets,…in this video, we will position each vertex…in the current quad and then define the position…in the texture for the current quad,…we will also use a random floor texture…and assign the precise coordinates of each corner…of the texture to the appropriate vertex,…these steps will enable us to create…a randomly generated scrolling background.…
Let's create the function,…that makes a background in a separate file,…we will ensure the background will be available in Scope…to the main function by using a VertexArray reference,…as we write other functions,…that share data with the main function,…we will write them all in their own CPP files,…we will provide prototypes for these functions…in a new header file,…that we will include in ZombieArena.cpp,…to achieve this, let's first make the new header file.…So, right-click Header Files in the Solution Explorer…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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