As of now, you have a controllable character running around in an arena full of zombies that chase him. The problem is that the zombies don't interact with each other. You need to detect collisions between the zombies and the player and give players bulle
- [Instructor] Hi and welcome to the…ninth section of this course…collision detection, pickups, and bullets.…We'll start this section with coding the bullet class…and making the bullets fly.…Then we would give the player a crosshair…and code a class for pickups.…Lastly we would use the pickup class and detect collisions.…Let's now start the first video of this section…coding the bullet class.…In this video we are going to take a look…at coding the bullet header file,…and coding the bullet source file.…
We will use the SFML RectangleShape class…to visually represent a bullet.…We will code a Bullet class that has a RectangleShape member…as well as other member data and functions.…We will add bullets to our game in a few steps.…First we code the Bullet.h file.…This will reveal all the details of the member data…and the prototypes for the functions.…Next we will code the bullet.cpp file which,…of course, will contain the definitions…for all the functions of the Bullet class.…As we step through it I'll explain…exactly how an object of bullet type…
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- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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