Assets are things you need in order to make a game. It mainly includes font, sound, and graphics—you must know how to add them. This video guides you with assets and understanding screen and internal coordinates.
- [Instructor] Previously, we looked at planning Timber…and creating a project from template.…In this video, we'll be adding graphics, sounds…and font, and then learn about screen…and internal coordinates.…Assets are anything you need to make to make your game.…In our case, the assets include a font for the writing…on the screen, sound effects for different actions,…such as chopping, dying and running out of time,…graphics for the character, background, branches…and other game objects.…All the graphics and sound required…for the game are included in the download bundle.…
They can be found in the section one graphics.…And section one sound folder.…There are a number of websites that allow you…to contract artists, sound engineers and even programmers.…One of the biggest is upwork.com.…You can join this site for free and post your jobs.…Sound effects can be downloaded for free…from sites like freesound.org, but often,…the license won't allow you to use them…if you are selling your game.…Another option is to use an open source software called…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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