In this video, add clouds, a tree, and a bee to your game. This is going to be easy. Use exactly the same procedure that you used in the previous section when you drew the background.
- [Instructor] Hey, welcome to video…Adding Clouds, a Tree, and a Buzzing Bee.…In the previous video, we learned how…to manipulate variables.…In this video, we're going to take a look…at preparing and drawing the tree, the bee and the clouds.…First, we will add a tree.…This is going to be really easy.…The reason it's easy is because the tree doesn't move.…We will use exactly the same procedure that we used…in the previous section, when we drew the background.…Let's start with preparing the tree.…Add the following highlighted code.…
Notice the unhighlighted code, which is the code…that we have already written.…This should help you identify that the new code should be…typed immediately after we set up the positions…of the background, but before we start the main game loop,…we will recap what is actually going on…in the new code after we have added it.…We'll go through these five lines of code.…First, we create an object of the type…texture called textureTree.…Next, we load a graphic into the texture from the tree.png…
This course was created and produced by Packt Publishing. We are honored to host this training in our library.
- Creating the main game loop
- Drawing the game background
- Handling errors
- Manipulating C++ variables
- Randomizing numbers
- Making decisions with if, else, and switch
- Moving game objects
- Pausing and restarting games
- Adding scoring and messages
- Using class enumerations and arrays
- Adding sound effects
- Object-oriented programming in C++
- C++ references
- Texture management
- Collision detection
- Implementing the HUD
- Finishing the game
Skill Level Beginner
1. C++, SFML, Visual Studio, and Starting the First Game
2. Variables, Operators, and Decisions
3. C++ Strings, SFML Time, Player Input, and HUD
4. Loops, Arrays, Switch, Enumerations, and Functions
5. Collisions, Sound, and End Conditions
6. Object-Oriented Programming, Classes, and SFML Views
7. C ++ References, Sprite Sheets, and Vertex Arrays
8. Pointers, the Standard Template Library, and Texture Management
9. Collision Detection, Pickups, and Bullets
10. Layering Views and Implementing the HUD
Updating the HUD each frame3m 24s
11. Sound Effects, File I/O, and Finishing the Game
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