This course is for beginners—though there are a few simple things you should know before you start. It's not necessary to be an expert on video, graphics, and sound, but you should feel comfortable using a mouse and keyboard, and you should be using creative technology in one way or another. Find out more here.
- [Instructor] There's very little you need to know at the start of this course. You'll need to have some basic computer skills, things like how to click a mouse. I would say if you know enough to be able to copy a file from one folder to another, you probably have enough computer skills to follow this course. You need to know that video is a thing; that timecode is a thing; that computers use data to capture color, and light, and sound; that human perception is different to camera capture; and I suppose it's important to begin by considering that some of the ideas you have about these fundamentals might be imprecise.
I've presented these topics to students all around the world, ranging from complete beginners to multiple heads of technology at major broadcast and film companies. I think I can honestly say, without exception, everyone learned something new. Part of the challenge of working with media, graphic, and compositional technologies is that much of the technology's obscured by excellent software design. This means you can often get by if you click auto somewhere. This means there's relatively little incentive to learn and develop a deeper understanding of the tools available to us.
However, it's only through this deeper understanding that we truly master our art. Hundreds of years ago, painters would learn about colors by creating their own, grinding semi-precious stones and researching pigments in nature. They'd explore the workings of the human body to better paint muscle, skin and hair. Our ink today is as ephemeral as color values on a virtual pixel, but the principles of the perception of light haven't changed. Just as we have changed very little since the era of the artistic enlightenment, the ancient Greek studies on form, or the very earliest engravings, formed hundreds of thousands of years ago.
To be human is to perceive, and we have some of the most fluid and adaptable plastic arts available today. It's a wonderful time to be a creator.
Get ready to remove the mystery behind terms you've encountered. If you work in a creative profession, this can enhance your command of the tools you use. Learn what a pixel really is, what color channels are, and what audio frequency is. Discover how color channels, bit depth, and video frame rates work. Find out the difference between codecs and file formats, and how compression is involved. By the end of this course, you'll know how to answer common client questions—like, whether a logo should be supplied in vector or bitmap form, and more.
Note: Motion graphics in this course were provided by Chelsea Parrish: chelseaparrish.com.
- What is a pixel?
- Aspect ratios
- Bit depth
- Alpha and transparency
- Light and color channels
- Color modes: RGB, YUV, CMYK
- Camera depth of field
- Chroma Key and Luma Key
- Blend modes
- Color wheels, vectorscopes, and waveforms
- Video compression and codecs
- Frame rates and timecode
- File formats
- Audio amplitude
- Capturing audio tone as frequency
- Audio timing using the phase
Skill Level Beginner
Learning Video Production and Editingwith Rob Garrott19m 25s Beginner
Video Foundations: Cameras and Shootingwith Anthony Q. Artis2h 58m Intermediate
Introduction to Video Dialogue Editingwith Ashley Kennedy3h 14m Intermediate
1. How Do Computers Think?
2. How Cameras and Computers Think about Color
3. The Language of Color
4. The Shape of Your Picture and the Speed of Your Video
5. Storing Everything (Codecs)
6. Color Wheels, Vectorscopes, and Waveforms
Understanding waveforms2m 39s
7. Making Changes
8. Audio Made Simple
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