From the course: The Basics of 360 Video

What do you mean by stitch?

From the course: The Basics of 360 Video

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What do you mean by stitch?

- So stitching, this to me is the least exciting thing about 360. While there are now talks of 360 lenses being created as mentioned, current solutions like the ones in front of me involve two lenses commonly known as two-dome formats. Now these lens need to be stitched together some how, and the best part is with these consumer solutions is that they do it really quickly for you. Whether it be on your phone or simply using the desktop. You have a lot of control using the built-in stitching software from each of these providers. And the cases that you need to spend more time, let's just say a subject crosses over a seam, there are solutions for that too. Let's take a look at some of these solutions and how we can stitch together our content. I've talked quite a few times throughout this course of what a stitch is, and now it's time for us to see this. Now in a lot of consumer base cameras whatever you shoot is automatically stitched together. And you don't have a lot of control over stitching or fixing if there's any problems with close objects to make your images look better, unless you go to a professional application. But I want to show you how this looks like with the Views XR camera aligning and stitching your footage together, as well as how this looks with a more professional model, an Insta360 Pro 2 camera where there's actually six lenses involved, and how it's automatically stitched together once you bring it into their compatible software. So here I have a number of shots shots with the Views XR. I'm in the Views VR Studio right now. And I'll select the clip that I shot in front of the house. This is in 180 degrees 3D. Once I open that, it will show up here at the window at the side. In fact it's already opened. And we get a variety of options to work with and one of those is to of course flip the image around if we're not seeing it quite right. Such as if you hooked it up on a motorized vehicle and wanted to have a unique perspective. But where things get interesting is in this setting right here once I click on this. What it's doing is using a reference frame to stitch and align the footage for the disparity between the left and right eye for stereoscopic footage. Sometimes the first frame of the clip isn't representative for how that should look. And what you need to do is check to see where the red and blue lines are in the foreground of your image, where it is in the zero plane and in the background. But for any reason if you need to align or better stitch together your content, you can remove the current frame being referenced. Go further in your footage, maybe to a point where the imagery is still, and add that as a current frame in order to stitch from that point on. A way to see this better, specifically with stereoscopic, it would be to come down to this lower right hand corner menu and actually choose add a glyph, where you can see red and blue, which is representing the left and right eye. This is going to change once it reaches the zero plane. And then switch over to another direction as it goes back. So, this of about the zero plane as in that line. Anything in front of it is what pops on the screen when you wear 3D glasses. Anything behind the zero plane is further back in space. We can really see this right now with no reference frame if I add a curve frame here notice there's going to be a light switch in the left and right. In fact I'm going to remove that curve frame. Go further inside my project where there's a little bit of change in action, and add that as a curve frame. Where you can see how it aligns the right and left of your left and right eye. So this type of alignment is a form of stitching as it comes to 360. Now what about professional based models? With the Instant 360 align, I'm actually in something called Instant 360 Stitcher. For their pro line of cameras. And on my system I have a folder here. Physically with six lenses, as well as preview files of raw Instant 360 Pro 2 footage. And if I take this folder and just drop it right here, it's going to load it up into the stitcher and try to assemble this stuff together. It looks kind of weird when we first see it, but let me move half way through the footage, and what we're going to do is actually set this specific frame and preview it. And it will open it up, take all those separate lenses. Along with the overlap of those lenses, and try to stich it together. As in this preview window where we want to make sure that things are looking correctly, such as the horizon line and other elements. There are a number of different ways that we can view it, but here's your equiangular flat image. Again those are the six shots. We can use a gird to sort of see how everything lines up. And then our horizon line is looking pretty good. We could also set a new reference frame, and then view this in our natural view, and kind of go around the scene and check to see it there's any problems that occur for the overlapping lenses. We could see at the very bottom there's a problem with the camera here. And one way to fix that is to use a logo. And by default it's going to kind of load in a default Instant 360 Pro logo. But there's an overview of how stitching works in two different applications. And what you need to do in order to assemble your footage together If your consumer base camera doesn't do it for you.

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