Learn how to use 3D tracking data to add 3D objects to a 2D shot in Nuke. Discover how to speed up your workflow by setting up your 3D scene once and using it for all of your shots.
- [Brian] Hi, this is Brian Morse, and welcome to 3D Tracking and Nuke Compositing. In this course, we will be going through the process of integrating CG renders into live-action plates, or several shots at the same time. Using the cameras we set up in the course SynthEyes Tracking with Survey Data, we will be able to make our workflow more efficient by setting up our 3D scene once and using it for all of our shots. We will start by exporting out our cameras to Maya and Nuke using the undistorted workflow in SynthEyes.
Then we will go through the entire process in Maya, setting up our window, adding our textures, lighting the scene, and rendering out a multi-pass render. We will also look into how we can use our match-move cameras to help speed up our workflow in Maya. Next we will go into Nuke and composite our multi-pass renders into live-action plate so that everything matches with the original plate. We will look at some techniques we can use to speed up our workflow by finishing one shot and setting up a toolset to help speed up the composites of the other shots.
And just when we thought we were done, we will deal with a client change to the 3D and how we can do that fix using Nuke's 3D system and match-move cameras without the need to go back to Maya and do another render. By the end of the course, you will have a deeper understanding of how to set up a fluid workflow between Maya and Nuke. So let's get started.
- Exporting cameras to Maya and Nuke
- Importing models
- Setting up scenes for compositing
- Setting your color space
- Using 3D in Nuke to add a change
- Connecting all of your shots
- Rendering final composites