From the course: VR Motion Graphics with Unreal Engine

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VR pawn BP: Movement 3

VR pawn BP: Movement 3

From the course: VR Motion Graphics with Unreal Engine

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VR pawn BP: Movement 3

- [Voiceover] Now that we've got the motion controller data coming into our scene, we've tested seeing it drive our text render object, now we're actually gonna have that data drive our pawn around so we can move around our scene. Let's open up our VR pawn blueprint and the main note at the end of the new chain we're gonna build is called add movement input. We're gonna type add movement input, and we're gonna lay that down there. Let's zoom in so you guys can see a little bit better what's going on. This sequencer note that's coming out of the motion controller thumbstick wide, setting the movement variable and then it's gonna fire off an event to do that text update and then out of its third pin that we created, we'll have it drive the add movement input. Let's move some stuff around so nothing's too close or near to overlapping. All right, now there's just a couple other things we need to do. Basically what we want to do is we want to get the position of the head mounted display…

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