From the course: VR Motion Graphics with Unreal Engine
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VR pawn BP: Movement 3
From the course: VR Motion Graphics with Unreal Engine
VR pawn BP: Movement 3
- [Voiceover] Now that we've got the motion controller data coming into our scene, we've tested seeing it drive our text render object, now we're actually gonna have that data drive our pawn around so we can move around our scene. Let's open up our VR pawn blueprint and the main note at the end of the new chain we're gonna build is called add movement input. We're gonna type add movement input, and we're gonna lay that down there. Let's zoom in so you guys can see a little bit better what's going on. This sequencer note that's coming out of the motion controller thumbstick wide, setting the movement variable and then it's gonna fire off an event to do that text update and then out of its third pin that we created, we'll have it drive the add movement input. Let's move some stuff around so nothing's too close or near to overlapping. All right, now there's just a couple other things we need to do. Basically what we want to do is we want to get the position of the head mounted display…
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Contents
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Enable Steam plugin58s
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Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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Animation BP 54m 48s
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Wrap up4m 10s
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