From the course: VR Motion Graphics with Unreal Engine
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VR pawn BP: Movement 1
From the course: VR Motion Graphics with Unreal Engine
VR pawn BP: Movement 1
- [Instructor] Next up we're gonna continue building up our VR pond blueprint. So let's open that up, and the first thing we're gonna do is we're gonna go over to our components tab here and under our motion controller left you see that the hand is set to left, let me open this up a little bit. And under the motion controller right by default the hand is also set to left. So let's just change that to right so we have our left and right hands, save and compile this, I'm gonna close it and now I'm just gonna do our VR preview mode here. I've got the headset in my hands just so I can talk to you and I can display all the stuff at the same time. And what we're gonna do, I just wanna show the controller's live and working and here I've got them moving around in my hands. So we know that our VR pond is indeed working and we've got all the stuff that we've set up actually happening. So now what we're gonna do is we're gonna start to get some data off of the controllers so we can actually…
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Contents
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Enable Steam plugin58s
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Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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Animation BP 54m 48s
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Wrap up4m 10s
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