From the course: VR Motion Graphics with Unreal Engine
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VR pawn BP: Material variable
From the course: VR Motion Graphics with Unreal Engine
VR pawn BP: Material variable
- [Instructor] Now we're going to continue working on our VR pawn to add in button triggers in the right thumb stick that will eventually drive material parameter changes. So let's open up our VR pawn. Okay, and so here's all the movement stuff that we've built that all working and great, and so what we're going to do is we're gunna go some empty area down here, and what I'm going to do in our palette is I'm going to type "motion controller" and let's go up to the game pad events. And what we want is we want right face button one, two, three, and four. The thumb stick is also series of four face buttons on the Vive controller. And it goes clockwise, with one being at the top, two being at the right, three being at the bottom, and four being on the left. Okay, so what we're going to do here is we're going to use a similar work flow to what we're done with a bunch of the other triggers in our blueprint set ups. When this button is pressed, let's go up to the first one, I'm going to drag…
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Contents
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Enable Steam plugin58s
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(Locked)
Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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(Locked)
Animation BP 54m 48s
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Wrap up4m 10s
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