From the course: VR Motion Graphics with Unreal Engine

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VR pawn BP: Material variable

VR pawn BP: Material variable

From the course: VR Motion Graphics with Unreal Engine

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VR pawn BP: Material variable

- [Instructor] Now we're going to continue working on our VR pawn to add in button triggers in the right thumb stick that will eventually drive material parameter changes. So let's open up our VR pawn. Okay, and so here's all the movement stuff that we've built that all working and great, and so what we're going to do is we're gunna go some empty area down here, and what I'm going to do in our palette is I'm going to type "motion controller" and let's go up to the game pad events. And what we want is we want right face button one, two, three, and four. The thumb stick is also series of four face buttons on the Vive controller. And it goes clockwise, with one being at the top, two being at the right, three being at the bottom, and four being on the left. Okay, so what we're going to do here is we're going to use a similar work flow to what we're done with a bunch of the other triggers in our blueprint set ups. When this button is pressed, let's go up to the first one, I'm going to drag…

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