From the course: VR Motion Graphics with Unreal Engine

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Text display BP

Text display BP

From the course: VR Motion Graphics with Unreal Engine

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Text display BP

- [Instructor] The next utility blueprint we are gonna build is gonna be a text render blueprint. Just to be able to display some text in the VR environment. To basically allow us to debug and to see some variables in a way because the print screen techniques that we would use for just a flat screen don't work in a VR environment. While we're at it, let's actually just do this. Let's go push the play icon here and switch this to VR preview and everything is hooked up and running with the VIVE. And there we go, we can see that everything just by default, we have the plugin installed, we have everything working and that's our first little VR view of our scene. Alright, I'm gonna hit the escape key and get out of that real quick. And now we're gonna go over to our blueprints folder. 05-BP and I'm gonna right-click, make a new blueprint class It's gonna be an actor, I'm gonna call it Text Render. So open that up. Okay, so the first thing we wanna do is add a component, I'm gonna type text…

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