From the course: VR Motion Graphics with Unreal Engine
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Text display BP
- [Instructor] The next utility blueprint we are gonna build is gonna be a text render blueprint. Just to be able to display some text in the VR environment. To basically allow us to debug and to see some variables in a way because the print screen techniques that we would use for just a flat screen don't work in a VR environment. While we're at it, let's actually just do this. Let's go push the play icon here and switch this to VR preview and everything is hooked up and running with the VIVE. And there we go, we can see that everything just by default, we have the plugin installed, we have everything working and that's our first little VR view of our scene. Alright, I'm gonna hit the escape key and get out of that real quick. And now we're gonna go over to our blueprints folder. 05-BP and I'm gonna right-click, make a new blueprint class It's gonna be an actor, I'm gonna call it Text Render. So open that up. Okay, so the first thing we wanna do is add a component, I'm gonna type text…
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Contents
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Enable Steam plugin58s
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Database BP2m 15s
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Text display BP5m 53s
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VR pawn BP: Setup5m 5s
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VR pawn BP: Movement 16m 26s
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VR pawn BP: Movement 23m 13s
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VR pawn BP: Movement 34m 53s
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VR pawn BP: Movement 43m 37s
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VR pawn BP: Material variable5m 30s
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Material blend: Setup 12m 48s
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Material Parameter Collections4m 9s
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Material blend: Setup 28m 28s
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Material blend: Setup 32m 54s
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Material blend: Setup 42m 51s
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Material blend: Setup 54m 54s
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Level BP: Trigger boxes8m 31s
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Animation BP 15m 23s
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Animation BP 24m 34s
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Animation BP 34m 35s
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Animation BP 44m 8s
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Animation BP 54m 48s
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Wrap up4m 10s
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