From the course: 3D Tracking and Fusion Compositing
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Setting your color space
From the course: 3D Tracking and Fusion Compositing
Setting your color space
- [Instructor] So let's set up our color space. Now, we used these gamut nodes just to be able to check our renders for Maya, but I'm going to set up our color space in a different way. So let's remove these gamut nodes. And what I'd like to do is remove the RGB from our original footage and bring it into linear color space, and then change our viewers to view it in RGB, which will be our final output. So to do that, click on our shot, and under Import, we need to change a couple options. First thing we want to do is change it to float32 and then Remove Curve. And you can instantly see that now we are looking at a linear color space. Now we're going to want to do that to each one of these shots. So let's go to shot two now, go to Import, float32, and Remove Curve, and the same with shot three. The other thing we want to do is we want to set up our Preferences 'cause, by default, Fusion is set to eight-bit color depth. So let's go up to Fusion, Preferences. And under frame format…
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Contents
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(Locked)
Importing scripts from SynthEyes4m 58s
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Checking your 3D renders2m 33s
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Setting your color space2m 43s
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Breaking out your render passes8m 20s
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Compositing your scene4m 16s
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Setting up your other cameras2m 46s
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Checking your shots and making tweaks3m 18s
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