From the course: VR Motion Graphics with Unreal Engine
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Scene setup
- [Instructor] Now that we've got the new versions of our assets imported and everything built for them, now it's time to bring 'em into our scene. So, gonna go to my content browser and we're gonna go over to Content, Geo and we'll go first to Machine 02. We'll grab the skeletal mesh component. We'll drag that into the scene. This is gonna be at zero negative 1200, 20. Alright, so that's its location. We're gonna change the animation blueprint to be BP Machine 02 and then change its material back to Mat Machine. Okay. So, that's all set up and ready to go. Just like the other one was. So now, we will go to Geo Screen 02. Screen 02 skeletal mesh. Drag it into the scene. Its location is gonna be zero 1200 zero and then its rotation will be 90 on the Z to get it right. Okay. Cool. So, now we change its animation class to screen 02 and then its materials to Mat screen. Alright. So now we have all gear compatible assets in our scene which are all gonna work. Which is awesome. So, let's do…
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Contents
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Enable plugins1m 12s
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Modify VR pawn BP4m 13s
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Gamepad counter4m 8s
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Modify lighting1m 28s
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Modify triggers1m 15s
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Import geo4m 4s
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Animation BP for machine 023m 25s
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Animation BP for screen 022m 58s
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Scene setup3m 4s
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Project settings2m 2s
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