From the course: VR Motion Graphics with Unreal Engine

Scene assembly

From the course: VR Motion Graphics with Unreal Engine

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Scene assembly

- (Instructor) Now that we have our animated geometry imported we're going to now place it and block it out in our scene that we had started to build earlier. So lets go to our content folder and go to the 01 map folder and open up our VR scene. And of course you can see we just have our basic environment here with our room and our platform and our rocks. Obviously it's a little bit dark and it just has this gray texture on it. And so for now, because we'll deal with materials and lighting in a little bit I'm just going to change it from lit mode to wire frame mode. Just so we can see everything in a 3D wire frame form. Okay. So Let's zoom out a little bit here. We can see the overview of what we've got. Okay. So let's go back to content I'm going to go into my geo folder and the first thing I'm going to do is go to the bell folder and let's drop this bell into the scene. So I'm just going to drop this down. You open up our details again a little bit again here. And transforms are going to be 1200 on the x and zero on the y and 20 on the z. Cool. And so there go. Now that is placed We are going to go back to our geo folder go to our machine, grab just the skeletal mesh machine bit and that is going to be zero-1200 and 20. And now we are going to got to the geo folder and we are going to grab the pyramid. And again out of all these things just grab the skeletal mesh component. We are going to be adding the animation in a special way later. So under its transforms that's going to be -1200 on the x zero on the y and 100 in z and then finally go to our geo folder go to our screen grab the screen skeletal mesh bring that in our scene, change it's location to zero, 1200, zero and actually change its rotation on the z to 90 just so it aligns properly with our scene. Alight, cool. So this is our basically our arena that we are going to be moving around in in virtual reality and these are the locations of our four different animated objects. So next we are going to set up just some simple lighting and shading just to get a nice clean daylight look for us before we dive into getting all the interactive components set up.

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