From the course: VR Motion Graphics with Unreal Engine
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Modify triggers
- [Narrator] Our next scene modification is going to be to, look at our trigger boxes here, because these obviously were in our scene to control when we triggered into the active animation states. And just because we have a bit of a different field of view with the Gear than we have with the Vive, what I'm gonna do is I'm gonna pull these closer to the center, so we trigger those active states when we're a little bit further away, 'cause otherwise sort of in that VR space we need to move a bit closer, and they kind of fill our frame a bit too much. So I'm gonna go to the world outliner, and let's go to the trigger bell, I'm gonna change that from 900 to 700. Trigger machine, we're gonna change from -900 to -700. The trigger pyramid will go from -900 to -700. And then the trigger screen will go from 900 to 700. So that's it, that's all for this one. I just wanted to show just this one aspect and sometimes because we have a bit of a different field of view in different VR platforms, we…
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Contents
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(Locked)
Enable plugins1m 12s
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Modify VR pawn BP4m 13s
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Gamepad counter4m 8s
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Modify lighting1m 28s
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Modify triggers1m 15s
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Import geo4m 4s
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Animation BP for machine 023m 25s
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Animation BP for screen 022m 58s
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Scene setup3m 4s
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Project settings2m 2s
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