From the course: VR Motion Graphics with Unreal Engine

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Material blend: Setup 3

Material blend: Setup 3

From the course: VR Motion Graphics with Unreal Engine

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Material blend: Setup 3

- Now that we have the main chunk of our material blend blueprint built, we're just gonna copy and paste this section of it here a few times so it can work for all the different parameters in our material parameter collection. Okay, so basically this is the the thing over here is you know sort of a per button logic that's happening, so I'm gonna copy and paste this down, and then this whole thing is gonna then fire off this next pin there, okay so now that one pin fires off this whole thing and this, we get an error when we copy and paste these timelines sometime. If I compile this, it should go away. Yeah, that's fine. Okay, so now really all we need to do here is say now that we're off the second button, we're gonna change this to Blend 2 because the main timeline we want to have drive Blend 2, and now we'll swap out Blend 2 with Blend 1. So it'll drive that down, and then Blend 3 and Blend 4 are the same. So that's really all we need to. so another great thing about this, and it's…

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